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I have to find the enUS, we only have Spanish for now.Muchas gracias!
Como se combiar to Ingles? Me intiendo Espanol mal.![]()
Which core are you using? Because TrinityCore work with multiple language.Busco todo internet pero no lo visto.
Will server work with english version actually?
Di you compile your own core or you are using a Repack? Because the only way to integrate Bots, you have to add them to the core before compile.Yes one more thing - are there bots to populate servr for this kind of project?
I don't think those are duplicate, those are locations for the creatures.As I am a WEB developer used to find out why there are duplicates: they are tons!
Have any idea to get rid of them? Maybe there are clearer database?
View attachment 3784
Yes.Di you compile your own core or you are using a Repack? Because the only way to integrate Bots, you have to add them to the core before compile.
I don't think those are duplicate, those are locations for the creatures.
I didn't get clear about which duplicates you're talking, but if it refers to ID in "creature" table may have duplicates of creature ID's, but it is because there are pools for creatures that populate the world. In this case, as there are many cratures in different places with the same ID, the key for every creature in those pools is GUID.As I am a WEB developer used to find out why there are duplicates: they are tons!
Have any idea to get rid of them? Maybe there are clearer database?
View attachment 3784
Ok! I guess that those duplicated positions are meant to have available creatures in highly populated realms, where the respawn time isn´t enough because of frequent farmers. Something similar to entities (game objects like herbs, veins...), that share locations and may be also overlapped.The SQL command is to show how much occurences of the NPC/MOB is in the same location and as you can see there are tons of 2, and even 3 npcs at the same location. That is why there are duplicates of them everywhere.
Well i got this server from this source and people in comments saying about this problem:
Going to sleep soon but tomorrow ..
I think it is not a problem to write command to delete duplicates from creature table where they are in same or close location with the same name and description.
I must say that I've explored only WOTLK (3.3.5a) and systems is not my knowledge area, but, as far as I've seen, the source of database could be taken from the client MPQ files.What I really want to know is where this database comeing from? Where and how developers get that data?
Password for the repack I share:winrar is telling me i need to put a password in for the repack, the password is not 123456, i have tried everything please help
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