These two Lua scripts convert areas or zones into Sanctuary areas, respectively. When a player enters the designated area or zone, the `OnEnterArea` function is triggered, which checks if the `newArea` or `newZone` is included in the `areaId` table. If it is, the player's `SetSanctuary` function is called and set to true, which makes the area or zone a Sanctuary area for that player.
This is useful for creating safe zones where players cannot attack each other or cast damaging spells. However, it's important to note that Sanctuary areas can still be affected by other types of spells, such as healing, buffing, or crowd control spells. It's also important to test these scripts carefully to ensure they work as intended and don't unintentionally break other parts of the game.